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1
A good _____pattern is a named and well-known problem/solution pair that can be applied in new contexts, with advice on how to apply it in novel situations and discussion of its trade-offs, implementations, variations, and so forth.
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2
The _____Glossary clarifies details of data coming in from the UI layer, data being passed to the database, and detailed item-specific logic or validation requirements
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3
The _____Supplementary Specification defines the non-functional goals, such as internalization, which the objects must satisfy.
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4_____ Low Coupling principle of GRASP tends to reduce the time, effort, and defects in modifying a software.
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5
The critical design tool for _____software development is a mind well educated in design principles
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6_____Indirection__ avoid direct coupling and assign responsibilities to an intermediate object.
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7
In GRASP the _____low coupling principle encourage that there should be MINIMUM direct calls between objects
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8
Fundamental object design requires knowledge of _____GRASP principles and _____design patternsView Answer