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A good pattern is a named and well-known problem/solution pair that can be applied in new contexts, with advice on how to apply it in novel situations and discussion of its trade-offs, implementations, variations, and so forth.
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A popular way of thinking about the design of software objects and also larger-scale components is in terms of responsibilities, roles, and collaborations. This is part of a larger approach called responsibility-driven design or RDD.
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o Use case text
o Supplementary Specification
o System sequence diagrams
o Glossary
o Operation contracts
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General Responsibility Assignment Software Patterns or Principles are :